The games are madeīy faceless corporations, they're a long timeĬoming, and they cost a fortune once they're finished. There's something not quite right about the mainstream. Even the most passionate gamer has to admit that I was simply a thorn in the side of a giant, forcing Intention to "eradicate" game development as we know it. Would have found on a mainstream console a few years previously. I believe I achieved that with games like Wrestling MPireĢ008, which were as big and sophisticated as anything you I got my arms around it and turned a team game into a What I meant by that was that I took on the task of single-handedly doing whatĪn entire company does. Industry itself? How would the industry be different How do you think your efforts have impacted the game Game industry." You've certainly made some fans, but You say it was your intention to "take on the entire Iįigure I cashed in my chips at the best possible time. Just another victim of the worl dwide recession. Many people can say that? If I was still making games for a living, I'd be And I retired byĬhoice, having spent 18 months ending things the way I wanted to end them. The fact is that I spent 10 yearsĭoing something that most people couldn't do for 10 minutes. People canĭismiss me as a "failure" all they want. Interesting chapter in my life has drawn to a natural close. It was like looking at someone else's work! IĬan't imagine embarking on a project like that now. Hundreds of thousands of lines of code that went into Wrestling MPire 2008 ,Īnd all the visual media, and I couldn't believe Looking back, I can't believe I did it all those years !īut I'm proud that I did. Spiritually - so I had no qualms about wrapping things up. Vastly out of synch with what I got out of it - both financially and That was both the reason my time was so exciting AND the Task of taking on the entire games industry single-handedly and had to commit The half-hearted approach wouldn't have worked. I spent every waking hour thinking about my career and making it unfoldĪs planned. Yes, making games in the way I did was more than a job to me - it was a way of Now that your decision is final? Relief? Pride? Resentment , Obviously you didn't take the decision to retire lightly. Shaping your life for the last few years, and In this interview, the next big thing locks horns with theĭon't think anyone can question the role that game development played in Knows hard how I worked on the games, and that'sĭave Wishnowski who has been bank-rolling his own independent wrestling
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